Paul Triana
← IAT 806

Final Project Storyboard — Listening Loop

Draft

An instrument where audio is both a track and a prompt. A visitor feeds in sound, which plays in the mix and conditions MIDI-GPT. The model writes MIDI loops, and a radial sequencer with particle effects shows what it heard and what it wrote.

Tracks and pipelines

Scope

Frames

Storyboard frame 1: System overview
1. System overview. Every track is its own pipeline. Audio track → FX → mixer. MIDI track → synth → FX → mixer. MIDI-GPT reads conditioning from tracks and writes MIDI tracks.
Storyboard frame 2: Idle state
2. Idle state. Empty radial sequencer with slow drifting particles. The outer dashed ring is the audio lane and the inner rings are MIDI tracks.
Storyboard frame 3: Audio becomes a track
3. Audio becomes a track. The visitor records a loop, triggers a one-shot, or opens a stream. The audio plays back on the outer waveform ring through its own FX.
Storyboard frame 4: Generation request
4. Generation request. Audio (and optionally MIDI) tracks condition MIDI-GPT. Pending particles run from the audio ring to the target MIDI ring while the audio keeps playing.
Storyboard frame 5: First loop plays
5. First loop plays. Generated notes land on the MIDI ring and are rendered by a synth. The audio track plays untouched alongside.
Storyboard frame 6: Steering
6. Steering. Synth, FX and mix controls respond instantly. Generation controls queue until the next loop swap.
Storyboard frame 7: Infilling
7. Infilling. Select an arc of a ring and only that region is regenerated. Old notes fade as ghosts, pinned notes stay.
Storyboard frame 8: Layering and bounce
8. Layering and bounce. Add drums, bass, chords and lead. Any track can be bounced to audio and reused as a new audio track or as conditioning.
Storyboard frame 9: Other ways to steer
9. Other ways to steer. Touchpad, hand tracking, knobs and sensors, and OCR all map onto generation, synth, FX or mix parameters.
Storyboard frame 10: Exhibition mode
10. Exhibition mode. Unattended auto-generation with ghost trails. Touch anything to take over, with a reset and cached fallbacks.

AI use

The storyboard frames were drawn with AI assistance. The idea and direction are mine.